

Additionally, it is almost never alone so the player should take note of nearby babies or mutants as to not walk straight into them while attempting to avoid it.

Fire weapons are still effective, though the Armsy will often stumble towards the player thrashing even when on fire. In cases where the Armsy must be approached on flat ground, or if the player falls to the Armsy's level, it is best to kite it rather than attempt melee combat. In this case, the player should shoot flame arrows or throw Molotovs from their vantage point, taking care not to fall, which will both damage the player and put him in reach of the Armsy. Luckily, with several Armsy cave spawns, the player can approach the Armsy from above. As Megan Cross was present at the time, it is likely that this incident is what lead to Megan's death.
OCTOPUS KITE FREE
It does not need to sense the player to start this behavior.Īrmsy is suggested to have been created by Sahara after a small boy had been put in the Resurrection Obelisk, resulting in the child becoming malformed and developed multiple appendages, facial distortions, and high aggression.Īs seen in the Orientation Slideshow, he is called "Subject 82C6", with "Armsy" being six years old at the time of his mutations, with his name likely being a nickname issued by the staff.Īccording to the slideshow, he developed multiple limbs, which is stated to be a "sibling anomaly", suggesting that Armsy might actually be more than one child fused together.Īt some point during the laboratory's active research phase, an Armsy broke free of containment and began attacking and killing the scientists nearby. If one is found wandering like this, it is best to leave it alone and leave the area stealthily.Īrmsy will attack the player's buildings unprovoked, provided it has stumbled near them. However, if in this mode, they will attack if provoked, as well as destroy any obstacles in its path. They are sometimes non-aggressive, and will wander seemingly randomly. When wandering the surface, they tend to randomly knock down trees. It takes 2-3 hits to kill an unarmored player. In the trailers, it is seen breaking defensive walls on the surface. It will swing its arms when trying to attack the player. It does not have a head or any recognizable facial features, but it does have a slit down its frontal end that opens when detecting the player, and can be assumed that it sees from this area. It has 6 arms, deformed legs, backward feet and a tentacle-like limb, possibly the umbilical cord. Just like the Virginia, it appears to be made out of 3 bodies. As with all creepy mutants, it is best to kill it from a distance with fire and explosives, so that it does not get a chance to hit. They will bellow angrily intermittently, so the player can usually hear an Armsy before it is seen.

If unprepared, Armsies can cause severe damage to the player’s base.Īn Armsy is taller than the player and normal mutants, along with being significantly stronger than them. Up to three can attack at any given time, though one or two is much more common. Armsies can be found from the beginning in the game, but only if the player moves deeper into the caves where they spawn in scripted areas.Īfter day 7, they will begin spawning above ground (day 14 for the stronger blue variant).
